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- // -----------------------------------------------------------------------------
- // Swatch file
- //
- // Used to display uniform swatches in multiplayer. The LOD is used to find a
- // match in the LOD info stored in the Inventory structure. Once a match is
- // found, we know the model folder and graphic name of the swatch to use.
- //------------------------------------------------------------------------------
-
- 36 // number of swatches
- //------------------------------------------------------------------------------
- // LOD to Match Swatch Graphic
- //------------------------------------------------------------------------------
- "wood1_L_a" "camo_Arm.bmp"
- "wood1_M_a" "camo_Arm.bmp"
- "wood1_H_a" "camo_Arm.bmp"
- "euro1_L_a" "euro1_arm.bmp"
- "euro1_M_a" "euro1_arm.bmp"
- "euro1_H_a" "euro1_arm.bmp"
- "desert1_L_a" "des1_arm.bmp"
- "desert1_M_a" "des1_arm.bmp"
- "desert1_H_a" "des1_arm.bmp"
- "desert2_L_a" "des2_arm.bmp"
- "desert2_M_a" "des2_arm.bmp"
- "desert2_H_a" "des2_arm.bmp"
- "black_L_a" "black_Light_arm.bmp"
- "black_M_a" "black_Light_arm.bmp"
- "black_H_a" "black_Light_arm.bmp"
- "green_L_a" "green_Light_arm.bmp"
- "green_M_a" "green_Light_arm.bmp"
- "green_H_a" "green_Light_arm.bmp"
- "grey_L_a" "hrt_Light_arm.bmp"
- "grey_M_a" "hrt_Light_arm.bmp"
- "grey_H_a" "hrt_Light_arm.bmp"
- "blue_L_a" "blue_Light_arm.bmp"
- "blue_M_a" "blue_Light_arm.bmp"
- "blue_H_a" "blue_Light_arm.bmp"
- "street1_L_a" "street1_Light_arm.bmp"
- "street1_M_a" "street1_Light_arm.bmp"
- "street1_H_a" "street1_Light_arm.bmp"
- "street2_L_a" "street2_light_arm.bmp"
- "street2_M_a" "street2_light_arm.bmp"
- "street2_H_a" "street2_light_arm.bmp"
- "arctic1_L_a" "arctic_medium_rightarm.bmp"
- "arctic1_M_a" "arctic_medium_rightarm.bmp"
- "arctic1_H_a" "arctic_medium_rightarm.bmp"
- "arctic2_L_a" "arctic2_medium_rightarm.bmp"
- "arctic2_M_a" "arctic2_medium_rightarm.bmp"
- "arctic2_H_a" "arctic2_medium_rightarm.bmp"
-